A downloadable game

not in a state where its fun at the moment but hopefully I can change that in the future. if you have any ideas, please leave a comment! 


A fishing metroidvania where you play as a scrapped robot who needs to buy limps to progress. (this is VERY unfinished so expect a lot of jank, and not a lot (any) metroidvania elements.)

PRESS 'R' TO SEE RADIATION LEVELS the higher the radiation, the higher the chance of getting mutated fish which sell for more. the higher the rad level, the stronger the mutation.


some of the UI and mechanics might be a little unintuitive so here is a few pointers!

basics:

Cast: LeftClick (hold) to cast

Reel: RightClick (hold)

Shop: 'B' (you must be in range and looking at shop)

Pause Menu: 'ESC'

hint: if your walking slow, or cant jump, you should buy some legs!

hint: different bait let you catch different fish!


HUD:


Cast Force: how far you will cast your line, hold left click to charge

Fish Pull: this shows how how much the fish is fighting (if its high, the fish is swimming away from you, if low, the fish is swimming toward you).

Line Strength: a combination of the player reeling and the fish pull. if it fills all the way up, the line snaps and you loose the fish.

catch prog: this shows the progress towards your catch. the higher your line strength bar, the faster this will fill up. once full, you will have caught your fish. (note: if your line strength isnt high enough this bar will deplete, aka, if your line is slack, the fish will swim further away) 

Limb UI: this shows you the parts you have on.

Bait: this shows the bait you have selected. press 'Q' or 'E' to change your selection.


Menu: 

Download

Download
DriftMetal 1.0.7.2 (beta) (mac).zip 99 MB
Download
DriftMetal 1.0.7.2 (beta).exe 138 MB
Download
DriftMetal 1.0.7.2(beta) (linux).x86_64 114 MB

Comments

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Just wondering, how did you manage to get the pixilated 3D look? Ive seen a few games with that look and I was wondering how you achieve that.

bro I wrote out a response to this the day you sent it but I never pressed the send button, thats my bad.

a bit late but if your still curios there are two main ways to do it.

1. you have your viewport hieght locked to a small value, and then scale with window up. in godot you just set your stretch mode to viewport, and select keep height.


2. you can use a shader that I dont understand, but I asume it just rounds pixels to the same color. there are plenty online you could reference. :)